Antony Gormley in conversation with Professor John Hutnyk and Hugh Brody on the subject of Gormley’s Fourth Plinth commission – ‘One & Other’ in 2009.
The positive, practical elements of this technology are obvious: Surgical tools could be available in remote locations; easily acquired replacement parts might put an end to landfills stuffed with barely broken toasters. But there’s a deeper utopian element in how SmithBeatty conceived its game. By structuring the project as a corporation, the duo demonstrates how the complexity of human interaction may be the greatest brake on our collective suicide. The busy executive who tosses out his piece of this gun effectively stops the reassembly. Only complete participation — almost impossible to get in any project — can yield a functioning gun. At least for now, but perhaps not for long if 3-D technology is sufficiently advanced.